AI & developer tooling
Mission Control
Exploring a clearer way to work with local services, AI agents, and the tools around them.
On the workbench
Tools to make the work a little easier. Games to explore an idea. A few things built simply to see what happens.
AI & developer tooling
Exploring a clearer way to work with local services, AI agents, and the tools around them.
Game experiment
An atmospheric walking and supernatural game experiment set in rural Japan, built with Godot.
Game experiment
A Godot deckbuilding experiment exploring different classes, combat, and progression.
Tools & experiments
Smaller experiments with local models, desktop utilities, and everyday developer workflows.
These are experiments, with room to learn and change direction. Writing about the work will live in the notebook .